It takes away from figuring out the conundrum of figuring out a boss’ weakness and even feels like a slog. That also includes the final gauntlet before the last challenge, where you fight multiple mobs and knights in a row, and if you die at any point, you have to start from the very first knight. Because you fight them repeatedly, they also get very boring very fast. These were very annoying to deal with, involving multiple retries and sheer luck. The mini-bosses are rotations of either a giant elemental knight who is resistant to attacks from the front or elemental totem poles. If there’s one area the DLC struggles in, it’s the boss battles, especially throughout the Temple. But if you’re struggling, Assist Mode was patched into the game shortly after its release so that you can slow the puzzle speed down. These puzzles are the wrinkles that make CrossCode what it is, and I love them. The sheer thrill from solving one of these rooms is always well worth it. The puzzles have a way of making you want to overcomplicate them, but the solutions are often more apparent than they seem, and all of them feature some incredible design. There were times where I thought my brain was going to melt, usually because I looked at a puzzle room and a white screen fell over my eyes. I can’t think of a marathon of puzzles that have made the cogs in my head churn this much for a long time, maybe even since I covered CrossCode the first time. And all of the friendship, bickering, and banter that comes with playing with your guild friends is perfectly recreated here.Īll beaches want to look like Azure Archipelago. Most importantly, you get to finish the Raid from the main game, at long last! These were some of my favourite parts of the main story, and finally getting the satisfaction of finishing it evoked the same kind of joy as when you finally beat a dungeon or an instance with your friend. Parts of the story feel like updates to an actual MMORPG there’s a patch to implement the final dungeon into the game during the DLC, and when it goes live, crowds gather and wait for the dungeon to open. The DLC also does a fantastic job of tying up the in-game story of CrossWorlds too. Even so, I was happy to see characters like Emilie and her disappointment at the lack of a laser bridge in the new hub area, Homestedt, or Apollo, who, yes, is still obsessed with duelling Lea. Some things still feel low-stakes, with many events happening off-screen. There are even a few surprises thrown in at the end. I don’t want to spoil anything, but A New Home answers many of the questions that persisted after I first beat the game. Set after (and only accessible after) beating the game, the DLC brings new areas, a new dungeon, plenty of new bosses, and closure to Lea’s story. While Radical Fish Games have been updating the game with free patches over the last two and a half years, A New Home brings with it the most significant changes. A New Home feels like coming back to play a game with some friends after a long absence, but it also made me realise how much I’d missed CrossWorlds. It turns out I still craved the warmth that playing with friends online gave me. It reminded me of the time I spent playing Final Fantasy XIV, the friends I’d made through the game, and how wonderful the larger community was to me. Watching Lea return to the in-game MMORPG CrossWorlds - seven months after being forcibly logged out by Instatainment, the MMO owners - and being greeted by her friends with hugs and banter touched me and caught me off guard. Not even ten minutes into the long-awaited DLC for CrossCode, titled A New Home, I found myself crying.
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